Independant Materia (Purple):
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Chocobo Lure Effect Effect AP Needed Found/Bought
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Level 1 1 0 Buy at Chocobo Farm
Level 2 1.5 3000
Level 3 2 10000
Level 4 3 30000
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Stat Changes:
Luck +1
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*When having this Materia equipped, you encounter more Chocobos on
the world map.
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Counter Attack Effect AP Needed Found/Bought
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Level 1 20% 0 Mount Nibelheim
Level 2 40% 10000 Gold Saucer Battle Square
Level 3 60% 20000
Level 4 80% 50000
Level 5 100% 100000
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*When this Materia is equipped, that character has a chance of using
a counter attack after being hit.
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Cover Effect AP Needed Found/Bought
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Level 1 20% 0 Wall Market,
Level 2 40% 2000 Sector 6 Slums
Level 3 60% 10000
Level 4 80% 25000
Level 5 100% 40000
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Stat Changes:
Vitality +1
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*When this Materia is equipped, the person wearing this Materia has a
chance of taking the hit for someone that is low health.
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Enemy Away Effect AP Needed Found/Bought
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Level 1 0.5 0 Gold Saucer Battle Square
Level 2 0.25 8000
Level 3 -- 50000
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Stat Changes:
Luck +1
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*When this Materia is equipped, the rate at which you randomly encounter
enemies is lessened.
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Enemy Lure Effect AP Needed Found/Bought
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Level 1 1.5 0 Gold Saucer Battle Square
Level 2 2.0 8000
Level 3 -- 50000
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Stat Changes:
Luck -1
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*When this Materia is equipped, the rate at which you randomly encounter
enemies is increased.
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Exp Plus Effect AP Needed Found/Bought
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Level 1 1.5 0 Gold Saucer Wonder Square
Level 2 2.0 60000
Level 3 -- 150000
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Stat Changes:
Luck +1
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*When this Materia is equipped, the character gets more experience points
after each battle they win.
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Gil Plus Effect AP Needed Found/Bought
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Level 1 1.5 0 Gold Saucer Wonder Square
Level 2 2.0 80000
Level 3 -- 150000
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Stat Changes:
Luck +1
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*When this Materia is equipped, the party gets more Gil after each
battle they win.
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HP Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Mideel, Cosmo Canyon
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
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*When this Materia is equipped, that character gets a bonus percentage
of hit points depending on what level the Materia is.
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HP<->MP Effect AP Needed Found/Bought
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Level 1 -- 0 Cave near Mount Corel
Level 2 -- 80000
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*When this Materia is equipped, that character's hit points and magic
points will be switched.
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Long Range Effect AP Needed Found/Bought
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Level 1 -- 0 Mythril Mine
Level 2 -- 80000
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*When equipped on a weapon, this allows that character to hit targets
that they wouldn't normally be able to because of range.
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Luck Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Temple of Ancients
Level 2 20% 15000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 100000
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*When this Materia is equipped, that character gets bonus Luck depending
on what level the Materia is.
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Magic Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Cave near Ancient City
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
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*When this Materia is equipped, that character gets a bonus percentage
of Magic Power depending on the level that the Materia is.
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Mega All Effect AP Needed Found/Bought
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Level 1 -- 0 North Crater
Level 2 -- 2000
Level 3 -- 10000
Level 4 -- 25000
Level 5 -- 40000
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*When this Materia is equipped, all commands a character can use will
now affect all targets.
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MP Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Mideel, Cosmo Canyon
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
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*When this Materia is equipped, that character receives a bonus magic
point percentage based on the level of the Materia.
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Pre-Emptive Effect AP Needed Found/Bought
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Level 1 6% 0 Gold Saucer Battle Square
Level 2 12% 8000
Level 3 24% 20000
Level 4 36% 40000
Level 5 48% 80000
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Stat Changes:
Speed +2
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*When this Materia is equipped, the party has a greater chance of having
a pre-emptive strike on the enemy.
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Speed Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Gold Saucer Battle Square
Level 2 20% 15000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 100000
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*When this Materia is equipped, that character gets bonus Speed depending
on what level the Materia is.
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Underwater Effect AP Needed Found/Bought
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Level 1 -- 0 Kalm Traveler
*When having this Materia, it will eliminate the 20 minute timer when
fighting Emerald Weapon.
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Chocobo Lure Effect Effect AP Needed Found/Bought
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Level 1 1 0 Buy at Chocobo Farm
Level 2 1.5 3000
Level 3 2 10000
Level 4 3 30000
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Stat Changes:
Luck +1
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*When having this Materia equipped, you encounter more Chocobos on
the world map.
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Counter Attack Effect AP Needed Found/Bought
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Level 1 20% 0 Mount Nibelheim
Level 2 40% 10000 Gold Saucer Battle Square
Level 3 60% 20000
Level 4 80% 50000
Level 5 100% 100000
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*When this Materia is equipped, that character has a chance of using
a counter attack after being hit.
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Cover Effect AP Needed Found/Bought
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Level 1 20% 0 Wall Market,
Level 2 40% 2000 Sector 6 Slums
Level 3 60% 10000
Level 4 80% 25000
Level 5 100% 40000
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Stat Changes:
Vitality +1
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*When this Materia is equipped, the person wearing this Materia has a
chance of taking the hit for someone that is low health.
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Enemy Away Effect AP Needed Found/Bought
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Level 1 0.5 0 Gold Saucer Battle Square
Level 2 0.25 8000
Level 3 -- 50000
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Stat Changes:
Luck +1
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*When this Materia is equipped, the rate at which you randomly encounter
enemies is lessened.
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Enemy Lure Effect AP Needed Found/Bought
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Level 1 1.5 0 Gold Saucer Battle Square
Level 2 2.0 8000
Level 3 -- 50000
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Stat Changes:
Luck -1
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*When this Materia is equipped, the rate at which you randomly encounter
enemies is increased.
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Exp Plus Effect AP Needed Found/Bought
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Level 1 1.5 0 Gold Saucer Wonder Square
Level 2 2.0 60000
Level 3 -- 150000
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Stat Changes:
Luck +1
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*When this Materia is equipped, the character gets more experience points
after each battle they win.
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Gil Plus Effect AP Needed Found/Bought
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Level 1 1.5 0 Gold Saucer Wonder Square
Level 2 2.0 80000
Level 3 -- 150000
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Stat Changes:
Luck +1
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*When this Materia is equipped, the party gets more Gil after each
battle they win.
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HP Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Mideel, Cosmo Canyon
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
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*When this Materia is equipped, that character gets a bonus percentage
of hit points depending on what level the Materia is.
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HP<->MP Effect AP Needed Found/Bought
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Level 1 -- 0 Cave near Mount Corel
Level 2 -- 80000
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*When this Materia is equipped, that character's hit points and magic
points will be switched.
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Long Range Effect AP Needed Found/Bought
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Level 1 -- 0 Mythril Mine
Level 2 -- 80000
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*When equipped on a weapon, this allows that character to hit targets
that they wouldn't normally be able to because of range.
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Luck Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Temple of Ancients
Level 2 20% 15000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 100000
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*When this Materia is equipped, that character gets bonus Luck depending
on what level the Materia is.
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Magic Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Cave near Ancient City
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
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*When this Materia is equipped, that character gets a bonus percentage
of Magic Power depending on the level that the Materia is.
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Mega All Effect AP Needed Found/Bought
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Level 1 -- 0 North Crater
Level 2 -- 2000
Level 3 -- 10000
Level 4 -- 25000
Level 5 -- 40000
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*When this Materia is equipped, all commands a character can use will
now affect all targets.
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MP Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Mideel, Cosmo Canyon
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
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*When this Materia is equipped, that character receives a bonus magic
point percentage based on the level of the Materia.
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Pre-Emptive Effect AP Needed Found/Bought
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Level 1 6% 0 Gold Saucer Battle Square
Level 2 12% 8000
Level 3 24% 20000
Level 4 36% 40000
Level 5 48% 80000
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Stat Changes:
Speed +2
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*When this Materia is equipped, the party has a greater chance of having
a pre-emptive strike on the enemy.
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Speed Plus Effect AP Needed Found/Bought
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Level 1 10% 0 Gold Saucer Battle Square
Level 2 20% 15000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 100000
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*When this Materia is equipped, that character gets bonus Speed depending
on what level the Materia is.
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Underwater Effect AP Needed Found/Bought
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Level 1 -- 0 Kalm Traveler
*When having this Materia, it will eliminate the 20 minute timer when
fighting Emerald Weapon.
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